Creator Profile
Why this exists
Fighters don’t win on rankings or static statistics. They win by accessing their weapons under real pressure, fatigue, and chaos. Master of Weapons exists to measure that reality.
How it works
Every fighter is scored on Timing, Adaptability, and Energy. These scores are then adjusted by Fight IQ, Injury/Wear, and Chaos resilience to reveal true operational access — not peak potential.
What you get
- Matching Engine & advanced fight modeling
- Fighter reports and division rankings
- Couch to Cage training system
- Scouting frameworks & betting matrices
- Original music and promotional videos
Core Documents
1. Injury / Wear Drop (%)
This input measures how much a fighter’s overall performance is reduced due to accumulated damage, past injuries, long layoffs, or age-related decline.
- 3–7% → Very fresh + active + durable
- 8–12% → Normal wear & tear
- 15–25% → Recent injuries or long layoff
- 25–40%+ → Significant damage history + age
Higher % = bigger performance drop.
2. Matching Engine – Core Philosophy
Traditional models ask “Who is the better striker?” We ask a different question:
Can the fighter still access their win conditions when the fight becomes hard?
The engine models drop-off curves, not historical peaks. It combines weapon access with Fight IQ, Chaos resilience, and Injury/Wear vectors.
3. Scouting Cheat Sheet – Key Multipliers
Fight IQ Layer
- Elite Adaptability → 1.08
- Normal Access → 1.00
- Poor Discipline → 0.90
Chaos / War Factor
- Thrives in Chaos → +10%
- Neutral → 1.00
- Collapses under Chaos → –15%
PayHip Store
Free Examples
App Hub
Couch to Cage
A progressive training system designed to take fighters from foundation to cage-ready. Built around structured phases, skill development, and the same Weapon Access principles used in the Master of Weapons Matching Engine.
Clear progression. Honest feedback. Real preparation.
Launch App →